Be the PM of Iraq
Karam Ahmed
You are the Prime Minister. The decision is yours — and so is the price. Every day of your term brings a card: a minister asking, a street waiting, a bloc bargaining, or a crisis that will not wait. You swipe left or right, and five national meters move: the people, parliament, the economy, security, and foreign relations. No decision comes free. What pleases the street may enrage the chamber. What fills the treasury may empty your legitimacy. If any one meter hits zero, your government falls. ■ BEFORE YOU RULE Choose your candidate, build your coalition, win a vote of confidence. Then declare your covenant: five lines that set your doctrine — open doors or self-reliance? Order first or consent first? Bread today, or a stone that outlives you? ■ AND THE COVENANT JUDGES YOU Every choice is measured against what you declared. Hold to it and your fidelity rises; break it and a confrontation card asks you plainly: do you recommit, or strike the line out? At the end you read your whole record. ■ WHAT YOU WON'T SEE IN YEAR ONE Surviving unlocks decisions that did not exist before: long arcs that never begin before your second year, branching by your doctrine — so two players with different covenants play two different games. ■ AND NO ONE RULES IN A VACUUM Major crises take over the deck when they strike, multiple endings for every path, and a global leaderboard of how long players lasted — so how many months will you? — A wholly fictional strategy game. No real person, party, or faction appears in it, and no reference to any specific event. Its subject is the chair, not whoever sat in it. Free, and playable offline after download.