Tindrift: Merge Roguelike
suleyman gokhan birkin
One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board. YOU COMMAND AN ARMY, NOT A HERO Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats • 22 achievements and 3 daily quests drawn from 7 types • Endless Drift, and a Daily Seed with streaks and a result you can share • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone VARIETY UNLOCKS, POWER DOES NOT Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos. ADS, PLAINLY Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none. TINDRIFT PREMIUM — one purchase, no subscription • Removes every ad • Lets you HOST duel rooms (joining a room is always free) • Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes Slide. Merge. Climb.