Deep Descent: Sub Roguelike
웅브라더스
A new abyss every run. How deep can you take your submarine?
Torpedoes fire themselves. Your job is to dodge, collect and choose. Pick one of three mods at every level-up and build a different submarine each time. Die and you start over, but the souls you gathered stay and carry the next dive a little further.
HOW IT PLAYS
One finger steers the submarine. The deeper you go, the meaner the sea and the richer the haul. A zone guardian waits every 1,500 m, and below it is deeper water still.
A run is short: one on the train, one before bed. Back at the base, though, the work piles up - pull ships, rebuild the hangar, open skills, level torpedoes.
WHAT YOU COLLECT
- Ships: different grades and roles (Striker, Guardian, Medic, Commander, Mechanic). The ship decides the role, and each ship keeps its own hangar.
- Hangar: it is a block puzzle. Fit oddly shaped gear into the grid, and matching pieces light up set bonuses. Gear sockets take gems. Save a layout to one of three presets and swap it in a single tap.
- Torpedoes: equip tubes from ten types. Enhance and ascend them for stars and levels; from 3★, rare and higher torpedoes gain specials like pierce, split or a black hole.
- Fleet: escort subs, minelayers and snipers. Deploy them and they dive with you, taking hits in your place.
- Skills: a permanent tree opened with souls. A branch unlocks only when its parent is maxed, and until then you cannot even see what is there.
COMPETE
- Boss Rush: a separate mode where 55 bosses come in order with no healing between them. Difficulty does not apply, so every captain is on equal footing, and you are ranked by the stage you cleared and how long it took. 15 gear pieces drop only here.
- Depth leaderboard: tracked separately per difficulty and role. Put a country flag beside your captain name.
- Guilds: raid bosses with your guildmates; guild skills apply to everyone.
- Market: trade gems with other players for diamonds.
- Referrals: enter a friend's code and you both get rewards.
NEW EVERY MONTH
- Seasons: a new season starts on the 1st of every month, and the depth and Boss Rush rankings start over.
- Captain Pass: earn pass XP from daily tasks and unlock season rewards.
- Missions: daily, weekly and monthly missions pay out the moment you finish them.
- Level Pass: rewards unlock as your player level rises.
- Hell difficulty: past Hard lies an endless series of Hell stages.
GOOD FIT IF YOU LIKE
- A shooter you can play one-handed in short sessions
- Roguelikes where every run builds differently
- Digging into gear layouts and set combinations
- Competing on a clean, time-based leaderboard
An internet connection is required. Progress is stored on your account - continue on any device with Google sign-in.
Torpedoes fire themselves. Your job is to dodge, collect and choose. Pick one of three mods at every level-up and build a different submarine each time. Die and you start over, but the souls you gathered stay and carry the next dive a little further.
HOW IT PLAYS
One finger steers the submarine. The deeper you go, the meaner the sea and the richer the haul. A zone guardian waits every 1,500 m, and below it is deeper water still.
A run is short: one on the train, one before bed. Back at the base, though, the work piles up - pull ships, rebuild the hangar, open skills, level torpedoes.
WHAT YOU COLLECT
- Ships: different grades and roles (Striker, Guardian, Medic, Commander, Mechanic). The ship decides the role, and each ship keeps its own hangar.
- Hangar: it is a block puzzle. Fit oddly shaped gear into the grid, and matching pieces light up set bonuses. Gear sockets take gems. Save a layout to one of three presets and swap it in a single tap.
- Torpedoes: equip tubes from ten types. Enhance and ascend them for stars and levels; from 3★, rare and higher torpedoes gain specials like pierce, split or a black hole.
- Fleet: escort subs, minelayers and snipers. Deploy them and they dive with you, taking hits in your place.
- Skills: a permanent tree opened with souls. A branch unlocks only when its parent is maxed, and until then you cannot even see what is there.
COMPETE
- Boss Rush: a separate mode where 55 bosses come in order with no healing between them. Difficulty does not apply, so every captain is on equal footing, and you are ranked by the stage you cleared and how long it took. 15 gear pieces drop only here.
- Depth leaderboard: tracked separately per difficulty and role. Put a country flag beside your captain name.
- Guilds: raid bosses with your guildmates; guild skills apply to everyone.
- Market: trade gems with other players for diamonds.
- Referrals: enter a friend's code and you both get rewards.
NEW EVERY MONTH
- Seasons: a new season starts on the 1st of every month, and the depth and Boss Rush rankings start over.
- Captain Pass: earn pass XP from daily tasks and unlock season rewards.
- Missions: daily, weekly and monthly missions pay out the moment you finish them.
- Level Pass: rewards unlock as your player level rises.
- Hell difficulty: past Hard lies an endless series of Hell stages.
GOOD FIT IF YOU LIKE
- A shooter you can play one-handed in short sessions
- Roguelikes where every run builds differently
- Digging into gear layouts and set combinations
- Competing on a clean, time-based leaderboard
An internet connection is required. Progress is stored on your account - continue on any device with Google sign-in.
Developer email
rladndtls38@gmail.com
Developer website
https://deepdescent.xyz/Released
Aug 24, 2026
Current version
1.0
Android version
7.0