Rummy Circle
GlobalImmiGration
This is a simulation game intended for entertainment purposes only.
For users aged 18 and over.
This game does not involve real-money gambling and does not offer any opportunity to win real money, cash prizes, or real-world rewards.
All virtual coins, chips, credits, bonuses, and rewards are fictional and can only be used within the game.
No purchases or gameplay outcomes can be exchanged for money or items of value.
Success in this simulation game does not imply future success in real-money gambling.
Four players share one 52-card deck. Each player is dealt 7 cards. The rest become the stock, and the top card is flipped to start the discard pile.
On your turn, draw one card first: take the top of the stock, or take the top discard. After drawing, you may lay down a legal meld:
• Set: 3 or 4 cards of the same rank
• Run: 3 or more consecutive cards of the same suit. Ace can sit low (A-2-3) or high (Q-K-A)
End the turn by discarding one card. A card just taken from the discard pile cannot be thrown back on the same turn. A player who empties their hand by melding and discarding wins the round.
Scoring uses the unmatched cards left in other hands: Ace = 1, 2–10 face value, J/Q/K = 10. First to 100 points wins the match.
For users aged 18 and over.
This game does not involve real-money gambling and does not offer any opportunity to win real money, cash prizes, or real-world rewards.
All virtual coins, chips, credits, bonuses, and rewards are fictional and can only be used within the game.
No purchases or gameplay outcomes can be exchanged for money or items of value.
Success in this simulation game does not imply future success in real-money gambling.
Four players share one 52-card deck. Each player is dealt 7 cards. The rest become the stock, and the top card is flipped to start the discard pile.
On your turn, draw one card first: take the top of the stock, or take the top discard. After drawing, you may lay down a legal meld:
• Set: 3 or 4 cards of the same rank
• Run: 3 or more consecutive cards of the same suit. Ace can sit low (A-2-3) or high (Q-K-A)
End the turn by discarding one card. A card just taken from the discard pile cannot be thrown back on the same turn. A player who empties their hand by melding and discarding wins the round.
Scoring uses the unmatched cards left in other hands: Ace = 1, 2–10 face value, J/Q/K = 10. First to 100 points wins the match.
Developer email
globalimmigrationsolution8@gmail.com
Released
Aug 21, 2026
Current version
1.0.1
Android version
7.0