Everdeep Idle ARPG
severedgd
Everdeep Idle is a dark-fantasy idle ARPG where the fighting happens automatically. Enemies spawn, your hero attacks, and the loot keeps coming without wearing out your wrist.
The real game is building a character that can handle what comes next. Choose skills, tune your gear, set up specialized loadouts, and work through a large collection of connected progression systems. Let it run when you are busy, or dig into the numbers when you want to min-max everything.
First 1/3rd of the game unlocked, buy the rest when you're hooked for $3.99USD. No ads, no energy, just the full unlock forever.
Four classes, a dozen ways to play
Sorceress: An elemental glass cannon with the highest damage potential and very little room for mistakes. By default specializes in burns, freeze, chill, and shock.
Warrior: A durable bruiser built around momentum. Generate Rage by dealing and taking damage, then spend it through your chosen combat Technique.
Rogue: A focused specialist who commits to Assassin, Toxicologist, or Mage Hunter. Each Specialization unlocks its own combat kit and changes how the class plays.
Ranger: A hunter who fights beside a permanent Animal Companion. Complete Bounties, track dangerous targets, and tame wild creatures during hunts.
Build better gear
Loot progresses through Normal, Magic, Rare, three tiers of Unique, multi-piece Sets, and powerful Artifacts found in the endgame content.
A good (or bad) drop is only the beginning. Reforge rare and magic equipment with gems, but know that every Reforge increases the chance of destroying it. Lock a favorite stat through Enchanting, improve older Uniques through Awakening. Use the Divine Altar to add a special line to a unique of your choice. Or risk permanent changes or destruction through Infusion, and visit the Traveling Tinker for daily upgrades to your favorite item.
Items have visible roll ranges, quality tracking, and advanced comparisons so you can tell whether a drop is actually good. But ultimately the build is up to you.
Plenty to work toward
Damage schools, status effects, and specialized stats including burn, chill, freeze, shock, bleed, poison, sunder to cut resists, and true damage that avoids it.
Skill trees with automatic farm, boss, and special loadout swapping
Capstone Trials with unique boss mechanics when you want to click a bit for a challenge
A scaling mode called Delve that increasingly gets harder but has Artifact drops
The Bloodpit timed trial, Bounty Board for quick hunts or mastery training, and repeatable farming queues to afk the way you want.
More than 20 account-wide Mastery tracks that improve based on how you play and reward long term progression.
Relics, companions (ranger), achievements, collections, and a detailed Expedition Log so your finds are recorded and you can have an idea on what's missing.
Set bonuses and Unique effects that can change how an entire build works
Pick your pace
Arcade Mode is the faster, classic experience. It supports up to 3x speed, uncapped character levels, and runs that progress over hours or days.
Epoch Mode is a separate, slower character built for long-term progression. It includes 12 Ascendancy paths (3 per hero) at level 50, a second Relic slot, harder encounters, deeper Delves, and progress measured over days or weeks. Full collections and mastery taking much longer.
Push far enough and you will enter The Everdeep, a looping endgame conquest that resets its seals and becomes harder with every completed lap.
Offline progress that uses your build
Queue your activities and close the game. Everdeep Idle simulates the results using your character’s actual damage, defenses, skills, gear, and loadouts. You earn real kills and real drops, with an effectiveness taper that keeps long absences useful without making active play pointless.
Your build matters, even when the game is closed.
The real game is building a character that can handle what comes next. Choose skills, tune your gear, set up specialized loadouts, and work through a large collection of connected progression systems. Let it run when you are busy, or dig into the numbers when you want to min-max everything.
First 1/3rd of the game unlocked, buy the rest when you're hooked for $3.99USD. No ads, no energy, just the full unlock forever.
Four classes, a dozen ways to play
Sorceress: An elemental glass cannon with the highest damage potential and very little room for mistakes. By default specializes in burns, freeze, chill, and shock.
Warrior: A durable bruiser built around momentum. Generate Rage by dealing and taking damage, then spend it through your chosen combat Technique.
Rogue: A focused specialist who commits to Assassin, Toxicologist, or Mage Hunter. Each Specialization unlocks its own combat kit and changes how the class plays.
Ranger: A hunter who fights beside a permanent Animal Companion. Complete Bounties, track dangerous targets, and tame wild creatures during hunts.
Build better gear
Loot progresses through Normal, Magic, Rare, three tiers of Unique, multi-piece Sets, and powerful Artifacts found in the endgame content.
A good (or bad) drop is only the beginning. Reforge rare and magic equipment with gems, but know that every Reforge increases the chance of destroying it. Lock a favorite stat through Enchanting, improve older Uniques through Awakening. Use the Divine Altar to add a special line to a unique of your choice. Or risk permanent changes or destruction through Infusion, and visit the Traveling Tinker for daily upgrades to your favorite item.
Items have visible roll ranges, quality tracking, and advanced comparisons so you can tell whether a drop is actually good. But ultimately the build is up to you.
Plenty to work toward
Damage schools, status effects, and specialized stats including burn, chill, freeze, shock, bleed, poison, sunder to cut resists, and true damage that avoids it.
Skill trees with automatic farm, boss, and special loadout swapping
Capstone Trials with unique boss mechanics when you want to click a bit for a challenge
A scaling mode called Delve that increasingly gets harder but has Artifact drops
The Bloodpit timed trial, Bounty Board for quick hunts or mastery training, and repeatable farming queues to afk the way you want.
More than 20 account-wide Mastery tracks that improve based on how you play and reward long term progression.
Relics, companions (ranger), achievements, collections, and a detailed Expedition Log so your finds are recorded and you can have an idea on what's missing.
Set bonuses and Unique effects that can change how an entire build works
Pick your pace
Arcade Mode is the faster, classic experience. It supports up to 3x speed, uncapped character levels, and runs that progress over hours or days.
Epoch Mode is a separate, slower character built for long-term progression. It includes 12 Ascendancy paths (3 per hero) at level 50, a second Relic slot, harder encounters, deeper Delves, and progress measured over days or weeks. Full collections and mastery taking much longer.
Push far enough and you will enter The Everdeep, a looping endgame conquest that resets its seals and becomes harder with every completed lap.
Offline progress that uses your build
Queue your activities and close the game. Everdeep Idle simulates the results using your character’s actual damage, defenses, skills, gear, and loadouts. You earn real kills and real drops, with an effectiveness taper that keeps long absences useful without making active play pointless.
Your build matters, even when the game is closed.
Developer email
severedgames@everdeepidle.com
Developer website
https://everdeepidle.comReleased
Aug 26, 2026
Current version
1.130.4
Android version
7.0